CM-Essentials

Tag
Tag is a piece of information we attach to an object (in this case bone) so the connection manager knows how its expected to connect the child rig with master . Indicated yellow are the information we are attaching.
Select a bone, choose options you need (translate or rotate or scale as required) and click tag.
TargetID
The name of the bone in the master's armature the child bone to be connected.

Self
Looks for master bone with same name as the child bone.
DEF-<self>
Looks for master bone with DEF- as prefix followed by child's bone name.
OFFSET-<self>
Looks for master bone with OFFSET- as prefix followed by childs bone name.
Active bone
Adds a tag with the active selected bone name as master bone.
Note the order. Child < Master: Meaning if armature named "child" is expected to be controlled by armature named "master", select child first then the master and click on connect. The symbol "<" on the UI's drop down also denotes which is child and which is master.
Connection schemes

These are connection schemes based on which the connections are made.
Tag < Tag
Looks for attached information and connects accordingly if bone matching to the info is found on master armature.
Self < Self
Looks for matching bone name in the master armature and connects to it.
Other schemes are saved presets.
Note the order. Child < Master: Meaning if armature named "child" is expected to be controlled by armature named "master", select child first then the master and click on connect. The symbol "<" on the UI's drop down also denotes which is child and which is master.
Operations
Tag
Attaches the information to the bone (selected pose bones) or all bones if the armature is in object mode.
Clear
Removes any tagged information.
Connect
Connects the child armature to the master (active object) based on selected connection scheme.
Disconnect
Disconnects and removes the constraints.
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