# Metahuman

#### Apply metahuman edits:

{% hint style="success" %}
Set argument values as per your requirement.\
asset\_name = 'SKL\_assetName',
{% endhint %}

{% code fullWidth="false" %}

```python
# Apply metahuman edits
from Powerline.blenderOps import metahuman_edits as mh
with bpy.context.temp_override(window=bpy.context.window_manager.windows[0]):
    mh.apply_edits(mode = 'coded',
        asset_name = 'SKL_assetName',
        mesh_names = ['TOPO-MetaCombined'],
        armature_names = ['root_body','root_face'],
        armature_modifiers = 1,
        remove_constraints = 1,
        save_asset = 0
        )
```

{% endcode %}

```python
```

## Full Auto- Conform templates

```python
from Powerline.blenderOps import metahuman_edits as mh
with bpy.context.temp_override(window=bpy.context.window_manager.windows[0]):
    mh.get_conform_templates(
        asset_name = 'asset_name'
        )
```
