🕺Metahuman
Taskforger codes that will be useful in metahuman making.
Apply metahuman edits:
# Apply metahuman edits
from Powerline.blenderOps import metahuman_edits as mh
with bpy.context.temp_override(window=bpy.context.window_manager.windows[0]):
mh.apply_edits(mode = 'coded',
asset_name = 'SKL_assetName',
mesh_names = ['TOPO-MetaCombined'],
armature_names = ['root_body','root_face'],
armature_modifiers = 1,
remove_constraints = 1,
save_asset = 0
)Full Auto- Conform templates
from Powerline.blenderOps import metahuman_edits as mh
with bpy.context.temp_override(window=bpy.context.window_manager.windows[0]):
mh.get_conform_templates(
asset_name = 'asset_name'
)Last updated