Assembling character
To make simplified version of the character for animation detaching face rig and binding face components to body skeleton.
Export all components of metahuman as fbx and import it in blender.
Extract all the required components and bind them to single body skeleton.
Export all relevant textures from unreal.
Create materials and build them using these textures.
Assign them to the metahuman components.
Edit weights of the face mesh so it works well with body skeleton.
Do not apply scale.
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