arrows-to-dotAssembling character

To make simplified version of the character for animation detaching face rig and binding face components to body skeleton.

  • Export all components of metahuman as fbx and import it in blender.

  • Extract all the required components and bind them to single body skeleton.

  • Export all relevant textures from unreal.

  • Create materials and build them using these textures.

  • Assign them to the metahuman components.

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Export it as fbx and proceed in cascadeur for animation

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Continue reading to create a control rig for the proxy metahuman.

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