Flag

This is where we flag the objects we need.

Mesh

Add mesh

  • Select all the geometries (only mesh) you need and click the button with arrow icon.

Add vertex groups

  • Adds empty vertex groups named "SHAPE_self_l", "SHAPE_self_r", "SHAPE_self_c".

  • These groups are to be weighted appropriately as per required.

Clear

  • Clears the Flagged mesh list.

Inputs

Level1

  • This is the rig that is effects the flagged mesh.

  • Select the rig and click on the button(<<) next to the field to add it.

Level2

  • This the secondary rig that drives the leve1 rig through Action Coding System which we will setup in "Coding" tab.

  • Click on the rig and click on the button (<<) next to the field to add it.

Properties

  • The bone with properties to drive the mesh.

  • Select the bone in pose mode and click on the button next to the field to add it.

SourceMesh

  • Mesh with animation.

  • This will be used in retargeting phase.

MH_CtrlRig

  • Facial ctrl rig exported from Unreal. (WIP)

  • Selet the highest "empty" in hierarchy and click the button next to the field to add.

Ctrls

  • List of controls used to change the shape of the mesh.

  • Select the controls in pose mode an click on the button next to the list widget to add the controls.

Last updated