Flag
This is where we flag the objects we need.
Mesh

Add mesh 

Select all the geometries (only mesh) you need and click the button with arrow icon.
Avoid duplicate entries, clear the list using the button with brush icon, before adding objects.
Add vertex groups 
Adds empty vertex groups named "SHAPE_self_l", "SHAPE_self_r", "SHAPE_self_c".
These groups are to be weighted appropriately as per required.
The vertex groups should not be left un weighted.
Clear 
Clears the Flagged mesh list.
Inputs

Level1
This is the rig that is effects the flagged mesh.
Select the rig and click on the button(<<) next to the field to add it.
Level2
This the secondary rig that drives the leve1 rig through Action Coding System which we will setup in "Coding" tab.
Click on the rig and click on the button (<<) next to the field to add it.
Properties
The bone with properties to drive the mesh.
Select the bone in pose mode and click on the button next to the field to add it.
SourceMesh
Mesh with animation.
This will be used in retargeting phase.
MH_CtrlRig
Facial ctrl rig exported from Unreal. (WIP)
Selet the highest "empty" in hierarchy and click the button next to the field to add.
Ctrls
List of controls used to change the shape of the mesh.
Select the controls in pose mode an click on the button next to the list widget to add the controls.
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