Shapekeys

Add and manage required shapekeys here. We can add corrective shapekeys.

Add to list

Choose the required bundle (More bundles will be added later). And click add shapekeys button.

Add Shapekeys

Adds the listed corrective shapekeys to the flagged mesh.

Animate

Creates an animation sequence so it will be easy to edit the shapekeys one by one.

The vertex groups "SHAPE-self_*" must be weighted before baking the shapekeys.

Bake shapekeys

Finalize the edits and bakes the shapekeys.

Clear

Clears the shapekeys list.

Links baked shapekeys to the properties bone from the flag page.

Extract

Extracts the blendshapes with all the modifiers applied including smoothing modifiers.

Bake and Extract

Bake all modifier and extract as seperate object. Also creates a duplicate with all extracted shape keys applied on it.

Split shapekeys

Separate's mirrored shape keys into left and right based on the provided vertex groups.

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